
#include "physics.h"

#ifdef __RENDER_WORLD_OBJECT__

using namespace WtfEngine;

void WorldObject::Render() {
	glPushMatrix();
	glMultTransposeMatrixf(Transformation3D(getPosition(), getOrientation())[0].toArray());

	this->data->render();

	glPopMatrix();
};

void WorldObject::Destroy() {

};


#endif
